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Sega has
been in the videogaming market for longer than
you think. They were around before Nintendo and
Atari. At that time the company wasn't known as
Sega Enterprises Ltd., also Sega was actually
formed by two different companies. The founder of
Sega isn't even Japanese, the founder David Rosen
was a American.
Rosen Enterprises Ltd. - before
the days of Sega Enterprises Ltd.
David
Rosen was a young American in 1955, after
fighting in World War II with the U.S. Air Force,
he goes to Tokyo. In Tokyo, David Rosen sees a
bright future, he starts Rosen Enterprises Ltd.
The company began out exporting art, later, the
company moved on to importing instant photo
booths. The photo booths charged 200 yen and
dispense photographs within two mintues. The
instant photo booths were a big success in Japan.
After a few years in the instant photo booth
business, Rosen moves on to bring coin-up games
to Japan. By this time, Rosen Enterprises Ltd.
was a very famous entertainment company in Japan.
With fame in Japan came fortune, Rosen
Enterprises Ltd. bought a Japanese jukebox
company, the merged together to form Sega
Enterprises Ltd.
Sega Enterprises Ltd. - before
making videogames
Where did
they get the name Sega? Well Sega means coin-ups
in Japanese......... just joking. Sega came from
the company Rosen Enterprises Ltd. bought Service
Games. Just put the first two letters from the
company's name and you get Sega. Service Games
was a very large jukebox company, much larger
than Rosen Enterprises Ltd. Service Games had
around 6000 manufacturing plants around Japan.
David Rosen used the manufacturing plants and
started making electro-mechanical games. David
Rosen started exporting them to America and all
over Japan. David Rosen's first game was
Periscope it was released in 1967,
attack-submarine simulation. In the game, players
scan teh seas with a periscope looking for
enemies, then firing torpedoes at the enemies.
The game was a big hit, even though at the time,
it was mostly peace and love and not shooting
your enemies down with torpedoes.
Early years of Sega - making games
for consoles like Atari 2600
In 1970,
Sega Enterprises Ltd. was bought by Gulf &
Western, and started making coin-up arcades and
software through the 1970's and 1980's. In the
70's Sega would make a new game every year for
arcades and home consoles. When Sega entered the
videogaming market, they weren't the powerhouse,
they were a small company compared to others. But
they had some hits like "Turbo" which
came with the Colecovision driving wheel. Then
came other hits like Frogger, Monaco GP, SubRoc
3D, Tac Scan, and Space Fury. It wasn't until
Zaxxon that Sega got noticed, the first evem
shoot'em up game was a big success. With the
success of their games, Sega opened a North
America division called Sega Enterprises Ltd. and
renamed their Japanese division to Sega of Japan.
Sega enters the videogaming market
- Sega SG1000 to Sega Master System
The next
few years, Sega saw itself developing games for
the Atari 2600 and Sega's first home console, the
SG 1000. The SG 1000 never came to North America,
and it was a failure in Japan and Sega's attempt
to be known as a home console maker failed. Sega
also tried entering computer market with the SC
1000, a computer made specially for games, which
came to North America. The SC 3000 did a bit
better than the SG 1000, but still didn't give
Sega the attention. In 1983, Sega Enterprises
Ltd. the North American division was sold to
Bally, a large pinball and arcade company. Soon,
Gulf & Western sold Sega of Japan to a group
of Japanese investor. The group of Japanese
investors officially named the company to Sega
Enterprises Ltd. The investors started making
some very smart changes around Sega Enterprises
Ltd., including hiring Yu Suzuki and Yuji Naka in
1983 and 1985. At this time, gamers had dumped
the videogame industry since better videogames
can be found on computers. Videogaming industry
leaders like Intellivision, Atari, Coleco and
others were in big trouble. You all know what
happened next, Intellivision and Coleco go
bankrupt, Atari tries desperatly to survive.
Atari later gave one last shot with the Jaguar in
the early 1990's and failed like hell. Atari was
letter bought by Hasbro and makes cheesy games
like Centipede. The mid 80's was also the time
for newer companies to enter the videogaming
industry. Companies like Sega and Nintendo were
the future, in 1985, Sega releases the Mark III
which was later known as the Master System in
North America. Master System was a bit of success
and got the word out about Sega. The Mark III was
to compete head on with a more famous Nintendo
Famicom. When Nintendo announced bring the
Famicom to North American, and Sega followed. The
Famicom was renamed NES and the Mark III was
renamed Master System in North America. The
Master System's hardware was more powerful than
the NES, but Nintendo signed deals with
third-party developers not allowing them to make
games for other systems. But still the Master
System had Sega, Activision, and Parker Brothers
developing games. With this, NES had 90% of the
videogaming industry. While Sega and other
companies owned the other 10%. Even if it was
10%, the Master System was very famous in North
America with great games like Yu Suzuki's classic
Hang On, and Yuji Naka's original Phantasy Star.
King of the hill - the glory years
of the Genesis
In 1988,
Sega gave another crack at the home console
market, and by this time, government pressure
forced Nintendo to allow third-party developers
to make games for other systems. This was the
right time to release the Mega Drive which was
later known as the Genesis in North America. The
Genesis was next-generation system compared to
the NES, and at launch was sold for $189
American. But still, Nintendo own 90% of the
market, and Genesis sales were slow at the start.
Also because Nintendo released the Gameboy in the
same year. When games like Out Run, Shinobi,
Golden Axe were released, Genesis sales started
to rise. In 1990, EA Sports releases Madden
Football, sales sky rocket. This put pressure on
Nintendo to respond, soon Nintendo releases SNES.
Sega replies to that with Sonic the Hedgehog and
the release of an 8-bit color hand held system,
Game Gear. In 1991, Sega's Genesis had 55% of
sales beating SNES. But the Game Gear didn't have
the same luck, even though it had great games
like Sonic the Hedgehog and it was in color, it
failed. Mostly to fact that Game Gear had a low
battery life. In 1992, Sega CD is released,
making it the first ever CD based home console.
But the Sega CD failed to help the Genesis
because of the lack of good games. The same year
was also the beginning of Yu Suzuki and AM2's
famous Virtua series with Virtua Racing. Two
years later, Virtua Fighter arrives on the
Genesis, it was a instant success. The first ever
3D fighting game, the game a beginning of 3D
gaming, a copy of the Virtua Fighter is kept
Smithsonian museum in Washington D.C.
Trouble in paradise - road to
disaster
In 1993,
the talk of 32-bit systems began to appear in
Japan, so Sega began making the 32X. It was a
add-on to the Genesis giving it 32-bit, it was
released in 1994. Sales of the 32X were high
during the launch of the 32X, but it didn't last
long. Mostly due to fact of limited games, and
that the 32X was piece of crap. Sega is starting
to lose grip in the market, but since the release
of the 32X, Sega's been working on a totally new
system. In November 22, 1994, the Sega Saturn was
released. Even though Virtua Fighter was the only
game and it came with the system, by Christmas,
500,000 Saturns were sold in Japan. But that
wasn't the same thing at the North American
release in May 1995. The Saturn was sold for $400
American with Virtua Fighter inside, it was
considered way to expensive. Fall of 1995 saw
Sony sticks its ugly face in the videogaming
market with the release of the Playstation. But
neither systems sold well, until E3 in 1996. Both
companies announced they'll be dropping the price
of their systems to $200. Later that year, Sony
updated the Playstation. Next thing you know,
everybodies buying a Playstation. Even though 5
million Saturns were sold in Japan, Sega is in
deep trouble. Sega was having finacial trouble,
almost going bankrupt at one point.
Down, but not out - Dreamcast
comes alive
Since the
release of the N64 in 1997, rumors have said Sega
has been working on a 128-bit system. Well, on
some time in early 1998, it became true. Sega
announces the Dreamcast, at that time call
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